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Home/ Questions/Q 6193541
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T03:08:18+00:00 2026-05-24T03:08:18+00:00

I am drawing some points using glDrawArrays(GL_POINTS, …) and I would like to make

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I am drawing some points using glDrawArrays(GL_POINTS, …) and I would like to make them smooth round points instead of the squares. I know that there is no fixed function pipeline in OpenGL ES 2.0 so I am wondering if there is an easy way of doing this with the fragment shader?

Thanks in advance,

ExtremeCoder

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  1. Editorial Team
    Editorial Team
    2026-05-24T03:08:18+00:00Added an answer on May 24, 2026 at 3:08 am

    I would render the point as a textured quad. That is straight forward, will do the job, works on even the oldest OpenGL versions and is probably faster than a shader.

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