I am embarking on a project (game) and I have a question about the implementation, will be developed specifically for Android and want to know which is better (easier, faster to develop and portable). canvas or OpenGL ES
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Unless you already have a good working knowledge of OpenGL, then using a Canvas will be easier and faster. In terms of portability it really isn’t as clear cut.
That said you should probably consider using one the pre-existing game engines, if you really only about Android then you should check out http://www.andengine.org/ its a great engine with a strong community and lots of great little example games.