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Home/ Questions/Q 761113
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T15:47:59+00:00 2026-05-14T15:47:59+00:00

I am embedding images into my assembly using .resx files. Upon runtime, I need

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I am embedding images into my assembly using .resx files. Upon runtime, I need to save the images into standalone files, restoring the original content. How can I extract the original file stream from an System.Drawing.Bitmap instance? I know I can create a stream using Bitmap.Save(), but this transcodes (and in effect – inflates) the images, even when saving a PNG back as PNG.

Or perhaps my mistake is reading them from Resource as Bitmap in the first place?

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:47:59+00:00Added an answer on May 14, 2026 at 3:47 pm

    Yes, once you have read it as a Bitmap object, you can’t get the original file stream back. The Bitmap object only contains the uncompressed data, not the original data.

    You should read the resource as byte data intead. You can read from the resource stream and write to a file:

    using (Stream source = this.GetType().Assembly.GetManifestResourceStream("WindowsApplication1.filename.jpg")) {
      using (FileStream dest = File.Create(fileName)) {
        byte[] buffer = new byte[4096];
        while (true) {
          int len = source.Read(buffer, 0, buffer.Length);
          if (len == 0) break;
          dest.Write(buffer, 0, len);
        }
      }
    }
    

    Note: this requires adding the image as an embedded resource, not a managed resource. You can create an Image from it using Image.FromStream().

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