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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:57:25+00:00 2026-05-13T22:57:25+00:00

I am extending an interface with lua, and I’ve run into a problem in

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I am extending an interface with lua, and I’ve run into a problem in that I would need to pass pointers to objects to the lua code to work upon. These classes will have been wrapped via SWIG, and I could instantiate them via lua using swig, but that would leave me with useless objects.

I need to be able to pass a callback object to lua, as well as objects representing things on events. I cannot manually define the callback as global because that would introduce a constraint which is unnacceptable.

So for a generic example, given a class C and a function in lua that takes 1 parameter, how do I call that lua function while passing it the C++ pointer of type C?

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:57:25+00:00Added an answer on May 13, 2026 at 10:57 pm

    Aha, answering my own question, but I founds it!

    http://lua-users.org/lists/lua-l/2007-05/msg00053.html

    Hello Joey,

    I do almost all my SWIG-LUA work from
    the lua side. Swig is really good for
    just wrappering up a C/C++ library to
    get it readable by lua. Getting the
    C++ to talk to lua is fairly easy, but
    not well documented.

    You idea of lua_pushlightuserdata(),
    was close, but not there. You probably
    want something like this:

    Foo* p= new Foo();
    SWIG_NewPointerObj(L,p,SWIGTYPE_p_Foo,1);
    lua_setglobal (L, "p");
    

    The SWIG_NewPointerObj() creates a
    userdata (not a lightuserdata) for the
    foo object & pushes it to the stack.
    The last param (in this case 1) is
    whether you want lua to manage the
    memory (0 for no, 1 for yes).

    The SWIG_NewPointerObj() and
    SWIGTYPE_p_Foo are both found in the
    wrapping file.

    Once you have that you should be able
    to do in lua:

    print(p)
    print(swig_type(p))
    p:some_function()
    

    Let me know if you have any other
    questions. Regards, Mark

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