i am following a tutorial on a simple cocos2d game.
however on that tutorial the bullets that the user fires is only on one direction
what can i do to make it fire on all directions not just one sided?
here is the code of the direction.
int offX = location.x - projectile.position.x;
int offY = location.y - projectile.position.y;
[self addChild:projectile];
int realX = winSize.width + (projectile.contentSize.width/2);
float ratio = (float) offY / (float) offX;
int realY = (realX *ratio) + projectile.position.y;
CGPoint realDest = ccp(realX, realY);
int offRealX = realX - projectile.position.x;
int offRealY = realY - projectile.position.y;
float length = sqrtf((offRealX*offRealX)+(offRealY*offRealY));
float velocity = 480/1;
float realMoveDuration = length/velocity;
[projectile runAction:[Sequence actions:[MoveTo actionWithDuration:realMoveDuration position:realDest],
[CallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)], nil]];
all help will be greatly appreciated. Thanks
Assuming you are creating the projectile at the location of your character, you just need to figure out the direction before calculating the end point.
After adding the projectile:
Add a scalar float:
And make it negative if the touch is left of the character:
Then just multiply the
realXby this scalar to make it point the correct way