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Home/ Questions/Q 6119689
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:34:56+00:00 2026-05-23T15:34:56+00:00

I am following along with tutorials on the site, http://openglbook.com/ , and I have

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I am following along with tutorials on the site, http://openglbook.com/, and I have run into a problem I cannot solve. In the second tutorial, they begin using shaders. After entering in their code, I get linking errors such as,

“[Linker error] undefined reference to ‘_ imp____glewGenVertexArrarys'”

as well as a lot of others. My development environment is Dev-C++. I have linked against glew32.lib, but it still fails to recognize some of the GLEW functions. I have been able to utilize some functions from the GLEW library, but when it comes to these shaders, something is going wrong and I cannot figure out why. Any help would be much appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-23T15:34:57+00:00Added an answer on May 23, 2026 at 3:34 pm

    I recently had a similar problem with glew and VS 2010.
    I can’t remember the link that said it but I think they talked about statically linking glew by defining the makro GLEW_STATIC.

    Btw for me the solution was to recompile GLEW from source on my own.

    EDIT
    I think I found the link: http://www.gamedev.net/topic/462433-glew-and-mingw/

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