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Home/ Questions/Q 6841297
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T23:56:56+00:00 2026-05-26T23:56:56+00:00

I am getting an extra line (i.e. 1 pixel) along with the TextureRegions. Here

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I am getting an extra line (i.e. 1 pixel) along with the TextureRegions. Here is my code where I am making textureRegions. I also tried to give a 1 pixel padding between the TextureRegions, but it didn’t work. The size of my image is 132×24.

    this.txAt_Paddles = new BitmapTextureAtlas(512, 64,TextureOptions.BILINEAR_PREMULTIPLYALPHA);
    this.txRg_paddle_left = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.txAt_Paddles, this, "paddle_left.png", 0,0);
    this.txRg_paddle_right = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.txAt_Paddles, this, "paddle_right.png", 0,24);
    this.mEngine.getTextureManager().loadTexture(this.txAt_Paddles);    

Can anyone point out the reson why I am getting these lines at different sides of the different TextureRegions. These lines are not on all the sides of the TextureRegions.

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  1. Editorial Team
    Editorial Team
    2026-05-26T23:56:57+00:00Added an answer on May 26, 2026 at 11:56 pm

    I used the workaround here to get rid of those funky lines. As far as I can tell, they are just a result of improper padding somewhere. I’m still working to understand why the solution works, but it did!

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