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Home/ Questions/Q 8892433
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T22:59:46+00:00 2026-06-14T22:59:46+00:00

I am getting error like this In my console: : CGBitmapContextCreate: invalid data bytes/row:

  • 0

I am getting error like this In my console:

: CGBitmapContextCreate: invalid data bytes/row: should be at least 1920 for 8 integer bits/component, 3 components, kCGImageAlphaPremultipliedFirst.
: CGBitmapContextCreateImage: invalid context 0x0

I use below code:

- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer 
{
    // Get a CMSampleBuffer's Core Video image buffer for the media data
    CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
    // Lock the base address of the pixel buffer
    CVPixelBufferLockBaseAddress(imageBuffer, 0); 

    // Get the number of bytes per row for the pixel buffer
    void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); 

    // Get the number of bytes per row for the pixel buffer
    size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
    // Get the pixel buffer width and height
    size_t width = CVPixelBufferGetWidth(imageBuffer); 
    size_t height = CVPixelBufferGetHeight(imageBuffer); 

    // Create a device-dependent RGB color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 

    // Create a bitmap graphics context with the sample buffer data
    CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, 
                                                 bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); 
    // Create a Quartz image from the pixel data in the bitmap graphics context
    CGImageRef quartzImage = CGBitmapContextCreateImage(context); 
    // Unlock the pixel buffer
    CVPixelBufferUnlockBaseAddress(imageBuffer,0);

    // Free up the context and color space
    CGContextRelease(context); 
    CGColorSpaceRelease(colorSpace);

    // Create an image object from the Quartz image
    UIImage *image = [UIImage imageWithCGImage:quartzImage];

    // Release the Quartz image
    CGImageRelease(quartzImage);

    return (image);
}
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  1. Editorial Team
    Editorial Team
    2026-06-14T22:59:47+00:00Added an answer on June 14, 2026 at 10:59 pm

    this is what fixed my problem:
    as “Wildaker” suggested, it is “the code that’s calling it”, more or less.

    in the Apple Example the output format is set.
    perhaps you skipped this part to simplify ?!


    output.videoSettings = [NSDictionary dictionaryWithObject: [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey: (id)kCVPixelBufferPixelFormatTypeKey];

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