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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T23:02:51+00:00 2026-06-12T23:02:51+00:00

I am getting error like this on my phone when i run my AndEngine

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I am getting error like this on my phone when i run my AndEngine program
it is successfully run on my frnds phone but when i tried to run i am getting error like Inherently incompatible device detected…

my logcat is below

   10-16 14:13:23.061: E/AndroidRuntime(4533): FATAL EXCEPTION: GLThread 10
   10-16 14:13:23.061: E/AndroidRuntime(4533): java.lang.ExceptionInInitializerError
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributeFix.glVertexAttribPointer(VertexBufferObjectAttributeFix.java:39)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.vbo.attribute.VertexBufferObjectAttributes.glVertexAttribPointers(VertexBufferObjectAttributes.java:50)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.shader.ShaderProgram.bind(ShaderProgram.java:126)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.shader.PositionTextureCoordinatesShaderProgram.bind(PositionTextureCoordinatesShaderProgram.java:86)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.vbo.VertexBufferObject.bind(VertexBufferObject.java:162)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.texture.TextureWarmUpVertexBufferObject.warmup(TextureWarmUpVertexBufferObject.java:97)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:257)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.engine.Engine.onDrawFrame(Engine.java:613)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1332)
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1116)
   10-16 14:13:23.061: E/AndroidRuntime(4533): Caused by: org.andengine.util.exception.AndEngineRuntimeException: Inherently incompatible device detected.
   10-16 14:13:23.061: E/AndroidRuntime(4533):  at org.andengine.opengl.GLES20Fix.<clinit>(GLES20Fix.java:39)
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T23:02:52+00:00Added an answer on June 12, 2026 at 11:02 pm

    As is stated here by 42labs:

    Luckily it is very easy to fix – in your sources root (the directory
    where AndroidManifest.xml is) make a directory named libs inside which
    then make a directory named armeabi. Now get AndEnginesources (from an
    OpenGL ES 2.0 branch) – from here. You can clone the repository
    or download it. Doesn’t matter.

    What matters is that you should copy the libandengine.so available there in libs/armeabi to the libs/armeabi you have just created in
    your directory. Will fix the issue 🙂

    Probably this is not the official solution, maybe we haven’t seen a
    note somewhere on AndEngine’s forums, but this method fixes the
    problem in 30 seconds and doesn’t produce any other issues.

    And – Why did it crash? What does it fix?

    It’s quite funny actually. Google developers, when preparing the Froyo
    Java SDK, forgot to implement Java versions of some of (standard!)
    OpenGL ES 2.0 functions. The solution to this problem is to use JNI to
    create a call bridge to a native function that is missing in the SDK.
    AndEngine has this bridge in the mentioned libandengine.so. When the
    engine is launched it checks the version of OS. If it is Froyo (or
    lower) it tries to load the library. If the library is not present it
    has no way of solving this and has to crash.

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