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Home/ Questions/Q 6957985
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T15:04:54+00:00 2026-05-27T15:04:54+00:00

I am getting the error Generic error occurred in GDI+ in my sample code

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I am getting the error “Generic error occurred in GDI+” in my sample code below. What I do is that I make a request to get response for many jpeg files available at live site.
When I get response, I save the file to my application’s local folder
and converting these images to binary (bytes of array) so that I can save it into database.

private byte[] GetBinaryImageData(string imgURL)
{
    HttpWebRequest Request = (HttpWebRequest)WebRequest.Create(imgURL);
    WebResponse response = Request.GetResponse();
    Stream str = response.GetResponseStream();
    System.Drawing.Image objTempImg = System.Drawing.Image.FromStream(str);
    objTempImg.Save(FileName, ImageFormat.Jpeg);

    FileStream fileStream = new FileStream(FileName, FileMode.Open, FileAccess.Read);
    byte[] buffer = new byte[fileStream.Length];
    fileStream.Read(buffer, 0, (int)fileStream.Length);
    fileStream.Close();
    return buffer;
}

i don’t get this error for all images, but it occurs for some of images. Anybody know the solution? I have already spent 2 days to oversome this

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  1. Editorial Team
    Editorial Team
    2026-05-27T15:04:54+00:00Added an answer on May 27, 2026 at 3:04 pm

    If I had to guess; it is having problems with handles occasionally, for the reason that you aren’t disposing things correctly. This is especially important for things like GDI+. Introduce a few using statements to your code, since pretty much all of those objects are IDisposable:

    HttpWebRequest Request = (HttpWebRequest)WebRequest.Create(imgURL);
    using(WebResponse response = Request.GetResponse())
    using(Stream str = response.GetResponseStream())
    using(System.Drawing.Image objTempImg = System.Drawing.Image.FromStream(str))
    {
        objTempImg.Save(FileName, ImageFormat.Jpeg);
    }
    return File.ReadAllBytes(FileName);
    

    (note I changed your file-reading code too, since it was hugely unreliable; it is incorrect to assume that Stream.Read actually reads all the data; you are supposed to check the return value and loop; but since you want it all, File.ReadAllBytes is easier).

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