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Home/ Questions/Q 9149449
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T11:28:43+00:00 2026-06-17T11:28:43+00:00

I am getting the following errors when I try to compile my C++ OpenGL

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I am getting the following errors when I try to compile my C++ OpenGL program in Xcode on Mac OS 10.8…What should I do?

Undefined symbols for architecture x86_64:
  "_aglChoosePixelFormat", referenced from:
      _main in main.o
  "_aglCreateContext", referenced from:
      _main in main.o
  "_aglDestroyContext", referenced from:
      _main in main.o
  "_aglDestroyPixelFormat", referenced from:
      _main in main.o
  "_aglSetCurrentContext", referenced from:
      _main in main.o
  "_aglSetFullScreen", referenced from:
      _main in main.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T11:28:44+00:00Added an answer on June 17, 2026 at 11:28 am

    Since you’re using AGL, looking at the reference for AGL, you need to import the framework AGL along with OpenGL.

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