I am going through the Apple provisioning profile walkthrough documentation to create the binary to submit to the app store but came across a very visible problem.
The documentation shows that when the user clicks on the “Overview” tab in Xcode they should have a list of options such as:
Device – iPhone OS 2.0,
Device – iPhone OS 2.1,
Device – iPhone OS 2.2 (Project Settings),
Simulator – iPhone OS 2.0,
Simulator – iPhone OS 2.1,
Simulator – iPhone OS 2.2
However, in my version of Xcode, the “Overview” tab brings up this:
Device,
Simulator
I am wondering if this could possibly be contributing to the reason that the app store will not accept my binary – the error stating that “Apple is not currently accepting apps built in this version of the OS.” Any ideas on what I am doing wrong?
EDIT:I have checked everything that I can possibly think of – this is the final SDK 4.0 that is the most current. I have tried almost every combination of base SDK and target SDK that is allowed in the build menu – although I am pretty sure the correct way is to have the base SDK at 4.0 and the target SDK at the lowest that it would possibly work – none of this works. Is there some sort of help desk I can call at Apple because I have been working on this one tiny problem now for about 10 hours and I am not making any progress at all.
Must have been some recent changes to xcode. Everything worked once I set the Base SDK to 4.0 and the target SDK to 3.2.