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Home/ Questions/Q 909453
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:52:51+00:00 2026-05-15T16:52:51+00:00

I am going through the Apple provisioning profile walkthrough documentation to create the binary

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I am going through the Apple provisioning profile walkthrough documentation to create the binary to submit to the app store but came across a very visible problem.

The documentation shows that when the user clicks on the “Overview” tab in Xcode they should have a list of options such as:

Device – iPhone OS 2.0,
Device – iPhone OS 2.1,
Device – iPhone OS 2.2 (Project Settings),
Simulator – iPhone OS 2.0,
Simulator – iPhone OS 2.1,
Simulator – iPhone OS 2.2

However, in my version of Xcode, the “Overview” tab brings up this:

Device,
Simulator

I am wondering if this could possibly be contributing to the reason that the app store will not accept my binary – the error stating that “Apple is not currently accepting apps built in this version of the OS.” Any ideas on what I am doing wrong?

EDIT:I have checked everything that I can possibly think of – this is the final SDK 4.0 that is the most current. I have tried almost every combination of base SDK and target SDK that is allowed in the build menu – although I am pretty sure the correct way is to have the base SDK at 4.0 and the target SDK at the lowest that it would possibly work – none of this works. Is there some sort of help desk I can call at Apple because I have been working on this one tiny problem now for about 10 hours and I am not making any progress at all.

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:52:52+00:00Added an answer on May 15, 2026 at 4:52 pm

    Must have been some recent changes to xcode. Everything worked once I set the Base SDK to 4.0 and the target SDK to 3.2.

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