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Home/ Questions/Q 7528097
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T04:17:01+00:00 2026-05-30T04:17:01+00:00

I am going to create game for android, this game has multiplayer mode, so

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I am going to create game for android, this game has multiplayer mode, so it should send ang get some data from server.

Lets assume that 5 players are playing this game.
Each player on his turn sends a word to server, server checks if this word is correct and then server sends this word to other players.

Also server has some kind of timer, and when times goes out it sends to all player then time is up.

Very simple.

Now what is my problem. I have never done web programming and I don’t know how to implement server side. Google gived me several options:

  • Http server
  • Sockets server

What should I use? One of this options or something else?
Also what frameworks/libraries can be helpful in implimentation? I’d prefer python (like CherryPy if http server is good for my purpouses), but also I can do it on java or c++. Or on php (but I don’t want to use it)

Update

After thinking for a while I used python tcp socket server. It seems to be most lightweighted solution for my needs. Also it is easy to interact with it from Java.

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  1. Editorial Team
    Editorial Team
    2026-05-30T04:17:03+00:00Added an answer on May 30, 2026 at 4:17 am

    Consider using Twisted Python and roll your own simple protocol using persistent connections.

    Alternatively, use a normal HTTP(s) server like Apache or nginx and WSGI to tie in your python backend logic. To make it appear as if you have a persistent connection (used to notify everyone of the “word” that was submitted or the expiration of a timer), you’ll need to use something like AJAX.

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