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Home/ Questions/Q 165957
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Asked: May 11, 20262026-05-11T12:00:49+00:00 2026-05-11T12:00:49+00:00

I am going to start a game in about 3 weeks and I would

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I am going to start a game in about 3 weeks and I would really like the game to run at least on another platform (linux, MacOS) but my team thinks that’s a lot of work. I am up for it but wanted to know what are the things I should watch out for that won’t port to linux (apart from Windows specific APIs like DirectXsound)?

I’ve been reading online and Windows ‘_s’ functions like sprintf_s appear to exist only on Windows; is this correct or are they implemented on linux also?

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  1. 2026-05-11T12:00:49+00:00Added an answer on May 11, 2026 at 12:00 pm

    No, the _s functions are NOT implemented in the standard gcc library. (At least, grepping the include files for ‘sprintf_s’ turns up nothing at all.)

    It might be worth looking at cross platform libraries like boost and apr to do some of the heavy lifting work.

    A sample of specific things to look for:

    • Input/Output (DirectX / SDL / OpenGL)
    • Win32/windows.h functionality (CreateThread, etc)
    • Using windows controls on the UI
    • Synchronization primitives (critical sections, events)
    • Filepaths (directory separators, root names)
    • Wide char implementations (16 bit on windows, 32bit on linux)
    • No MFC support on linux (CString, etc)
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