I am having a linux ubuntu 10.10 version enabled PC and now as OpenGL is using shaders instead of fixed functionality. I want to know whats the best way to learn that . Am i choose OpenGL-es 2.0 or webgl or openGL 3.x or some other thing to learn it.
Whatever your suggestion please give me a reference to install and how to run codes on that .
P.S : I have done coding on OpenGL 1.0 through glut .
On a desptop, definitely OpenGL, without Web before or ES after.
You also don’t need to worry if your system doesn’t have a 3.x driver or you don’t have 3.x hardware, as you can use shaders and all the like in OpenGL 2.0/2.1, too. So the answer is definitely OpenGL 3.x/2.x!
When you’re working on a desktop and don’t need to program embedded systems or websites, then there is just completely no reason to use WebGL or OpenGL ES, as these are just subsets of OpenGL 2.0 for specific purposes.