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Home/ Questions/Q 8755873
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T13:56:26+00:00 2026-06-13T13:56:26+00:00

I am having a problem where I need to some off-screen work with opengl

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I am having a problem where I need to some off-screen work with opengl es2 by software rendering(Only has CPU, no GPU). The question is can I use pbuffer without GPU? Also, how to directly save to a png file after drawing something. Please help and give me a demo.

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  1. Editorial Team
    Editorial Team
    2026-06-13T13:56:27+00:00Added an answer on June 13, 2026 at 1:56 pm

    First, use EGL to create an off-screen buffer:

    eglCreatePbufferSurface(display, config, PBufAttribs); 
    

    Then read the buffer:

       GLint size;
       size = esContext->width * esContext->height * 4;
       GLubyte *data = (GLubyte*)malloc(size);
       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
       glReadPixels(0,0,esContext->width,esContext->height,GL_RGB,GL_UNSIGNED_BYTE,data);
    

    The last save to pixel buffer to a bmp file.
    (reminder: In 24 bit bmp image, the order is BGR, not RGB; So need to switch the image data from BGR to RGB.)

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