I am having a strange problem with boolean logic. I must be doing something daft, but I can’t figure it out.
In the below code firstMeasure.isInvisibleArea is true and measureBuffer1 is nil.
Even though test1 is evaluating to NO for some reason it is still dropping into my if statement.
It works ok if I use the commented out line.
Any idea why this happens?
BOOL firstVisible = firstMeasure.isInVisibleArea;
BOOL notFirstVisible = !(firstMeasure.isInVisibleArea);
BOOL measureBufferNil = measureBuffer1 == nil;
BOOL test1 = measureBuffer1 == nil && !firstMeasure.isInVisibleArea;
BOOL test2 = measureBufferNil && !firstVisible;
if (measureBuffer1 == nil && !firstMeasure.isInVisibleArea)
//if (measureBufferNil && !firstVisible)
{
//do some action
}
Update 1:
I isolated the problem to !firstMeasure.isInVisibleArea as I’ve entirely taken on the measureBuffer bit.
Inside isInVisible area is a small calculation (it doesn’t modify anything though), but the calculation is using self.view.frame. I am going take this out of the equation as well and see what happens. My hunch is that self.view.frame is changing between the two calls to isInVisibleArea.
Update 2:
This is indeed the problem. I have added the answer in more detail below
My hunch was correct, it is related to the view frame changing between calls to firstMeasure.isInVisible area.
This whole routine is called in response to the view moving. I think I need to grab the value of firstMeasure.isInVisibleArea at the start of the method and use that value throughout.
Phew. Boolean logic isn’t broken. All is right with the world.
Thanks for all your input