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Home/ Questions/Q 467499
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T23:35:15+00:00 2026-05-12T23:35:15+00:00

I am having an issue with how the iPhone reuses Cells in table. The

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I am having an issue with how the iPhone reuses Cells in table. The problem is that implemented methods of the class also get “reused” and changes in one cell get applied to other cells that were reused. I have a progress indicator that should only be updating in one cell after user interaction, but the progress indicator updates and the method runs inside the 6th cell down too. It happens on the 2nd and 7th cell, also.

I know it’s bad for memory to not reuse any cells, but in this app there are never more than 7 or so cells anyway.

 CustomTableCell *cell = [tableView dequeueReusableCellWithIdentifier:nil];

doesn’t work. If I scroll away for a second and come back, the Cell is back to normal, and all updates that have happened are reset. The cell destroyed itself and was drawn again, I guess.

I need to know if there’s a quick, painless way to make the iPhone just draw every single cell individually without reusing any. Is there a way to maybe use fast iteration or a for loop to create an individual cell for each line in the dataSource?

Please let me reiterate, I’m not ever going to have any more than 7 or 8 cells in one table on a given viewController.

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  1. Editorial Team
    Editorial Team
    2026-05-12T23:35:15+00:00Added an answer on May 12, 2026 at 11:35 pm

    What finally worked for me was programatically doing the layout. Using interface builder for TableViewCells is just buggy. Creating a TableViewCell class and the layoutSubviews method with lots of CGRects and frame properties is what got it to work. Even though the cells get reused, the actual data INSIDE THE CELL doesn’t overwrite.

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