Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 887967
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T13:18:58+00:00 2026-05-15T13:18:58+00:00

I am having issues counting the array elements after passing it into an arguement

  • 0

I am having issues counting the array elements after passing it into an arguement

void GXDX::LoadMesh(GXVector vertices[], UINT indices[] = NULL)
{
    D3D10_BUFFER_DESC bufferDesc;

    UINT numVerts = sizeof(vertices)/sizeof(GXVector);

    bufferDesc.Usage = D3D10_USAGE_DEFAULT;
    bufferDesc.ByteWidth = sizeof(GXVector) * numVerts;
    bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
    bufferDesc.MiscFlags = 0;
    bufferDesc.CPUAccessFlags = 0;

       code..............

}

In the following line above

UINT numVerts = sizeof(vertices)/sizeof(GXVector);

I am trying to count the number of elements in the array varible vertices. But I am not getting an accurate count, if not one at all.

When I did a step through, I notice that I am not able to see all the values in the array, only the first value of the array.

So I am not sure if I am passing the array correctly as an arguement. In another application, I did the same thing and i was able to see all the values in the step through. I pass the array like this.

GXVector vertices[] = {     {D3DXVECTOR3(0.5f, 0.5f, 0.5f)},
                                {D3DXVECTOR3(0.5f, -0.5f, 0.5f)},
                                {D3DXVECTOR3(-0.5f, -0.5f, 0.5f)},

                                {D3DXVECTOR3(-0.5f, -0.5f, 0.5f)},
                                {D3DXVECTOR3(-0.5f, 0.5f, 0.5f)},
                                {D3DXVECTOR3(0.5f, 0.5f, 0.5f)},
    };

    UINT indices[] = {0,1,2,3,4};

    GXRenderManager::Device()->LoadMesh(vertices, indices);

So in a nutshell, Am I passing the array right as an arguement, what am I doing wrong where I can not get the correct element count of the array.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T13:18:59+00:00Added an answer on May 15, 2026 at 1:18 pm

    Yes, you are passing the array correctly; however, in C (and C++), arrays don’t contain their size. So you need to pass the size of the array as a separate parameter. Arrays effectively decay into pointers when passed as a parameter into a function, so sizeof(vertices) will give you the size of the pointer type, not the size of the array. You can walk through the array though, either with pointer arithmetic or indexing – but you need to know its exact size, otherwise you can get out of bounds.

    This is one main reason why in C++ std::vector is recommended to use instead of raw arrays.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 432k
  • Answers 432k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Yes. The data is persistent. Unless the user 'restores it… May 15, 2026 at 2:40 pm
  • Editorial Team
    Editorial Team added an answer I'm not sure but I'd assume that it might be… May 15, 2026 at 2:40 pm
  • Editorial Team
    Editorial Team added an answer Yes you can bind multiple, you can bind as many… May 15, 2026 at 2:40 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.