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Home/ Questions/Q 3784734
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T11:25:18+00:00 2026-05-19T11:25:18+00:00

I am having issues getting keyboard input for my game. I am currently just

  • 0

I am having issues getting keyboard input for my game. I am currently just trying to get it to print either “KEY DOWN” or “KEY UP” to the log to see that it worked. All I get when I press any keys (whether it is the menu key or any other keys on my phone’s physical keyboard), is a log printout saying:

01-20 02:53:57.718: WARN/System.err(13847): No Keyboard Setting saved.

I don’t know what that means, and a google search has not been helpful. I did not put that log output in myself. I am basing my game off the lunar lander example. Has anyone seen this before?

The code I am using to test:

@Override
public boolean onKeyDown(int keyCode, KeyEvent msg) 
{
    if (keyCode == KeyEvent.KEYCODE_MENU) 
            {
                Log.i("myActivity","KEY DOWN");
                return true;
            }
    else return false;
}

@Override
public boolean onKeyUp(int keyCode, KeyEvent msg) 
{
    if (keyCode == KeyEvent.KEYCODE_MENU) 
            {
                Log.i("myActivity","KEY UP");
                return true;
            }
    else return false;
}

EDIT: Note that it never prints out either KEY DOWN or KEY UP, and even if I move either log output out of the “if (keycode==…)” section, it still doesnt run.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T11:25:19+00:00Added an answer on May 19, 2026 at 11:25 am

    Fixed it by adding ‘setFocusableInTouchMode(true);’ to the constructor.

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