Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 600681
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T16:37:55+00:00 2026-05-13T16:37:55+00:00

I am having some trouble creating a BitmapImage from a MemoryStream from png and

  • 0

I am having some trouble creating a BitmapImage from a MemoryStream from png and gif bytes obtained from a web request. The bytes seem to be downloaded fine and the BitmapImage object is created without issue however the image is not actually rendering on my UI. The problem only occurs when the downloaded image is of type png or gif (works fine for jpeg).

Here is code that demonstrates the problem:

var webResponse = webRequest.GetResponse();
var stream = webResponse.GetResponseStream();
if (stream.CanRead)
{
    Byte[] buffer = new Byte[webResponse.ContentLength];
    stream.Read(buffer, 0, buffer.Length);

    var byteStream = new System.IO.MemoryStream(buffer);

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.DecodePixelWidth = 30;
    bi.StreamSource = byteStream;
    bi.EndInit();

    byteStream.Close();
    stream.Close();

    return bi;
}

To test that the web request was correctly obtaining the bytes I tried the following which saves the bytes to a file on disk and then loads the image using a UriSource rather than a StreamSource and it works for all image types:

var webResponse = webRequest.GetResponse();
var stream = webResponse.GetResponseStream();
if (stream.CanRead)
{
    Byte[] buffer = new Byte[webResponse.ContentLength];
    stream.Read(buffer, 0, buffer.Length);

    string fName = "c:\\" + ((Uri)value).Segments.Last();
    System.IO.File.WriteAllBytes(fName, buffer);

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.DecodePixelWidth = 30;
    bi.UriSource = new Uri(fName);
    bi.EndInit();

    stream.Close();

    return bi;
}

Anyone got any light to shine?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T16:37:55+00:00Added an answer on May 13, 2026 at 4:37 pm

    Add bi.CacheOption = BitmapCacheOption.OnLoad directly after your .BeginInit():

    BitmapImage bi = new BitmapImage();
    bi.BeginInit();
    bi.CacheOption = BitmapCacheOption.OnLoad;
    ...
    

    Without this, BitmapImage uses lazy initialization by default and stream will be closed by then. In first example you try to read image from possibly garbage-collected closed or even disposed MemoryStream. Second example uses file, which is still available.
    Also, don’t write

    var byteStream = new System.IO.MemoryStream(buffer);
    

    better

    using (MemoryStream byteStream = new MemoryStream(buffer))
    {
       ...
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am having some trouble creating a request to this WSDL that works; it
I'm having some trouble creating some custom web services in Magento. I'm trying to
I'm having some trouble running gnuplot processes from Java. I'm creating a gnuplot script
I am having some trouble creating a nested association and I can't quite spot
I am having some trouble creating a seamless photo grid. I have searched the
I am having some serious trouble creating a WPF TreeView with an Object databinding.
I'm having some trouble with looping and creating MS Excel docs, code snippet below
I'm having some trouble figuring out the best/Djangoic way to do this. I'm creating
I'm having some trouble creating an object in C++. I create a class called
I am having some trouble creating a for loop within a constructor to iterate

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.