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Home/ Questions/Q 8082097
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T16:58:28+00:00 2026-06-05T16:58:28+00:00

I am having some trouble with really quite simple collision detection. Here is my

  • 0

I am having some trouble with really quite simple collision detection. Here is my code that I am using at the moment:

- (void) update:(ccTime)dt{
NSLog(@"update");
if (CGRectIntersectsRect([self.sprite boundingBox], [self.swat boundingBox])) {
    NSLog(@"detected");
}}

‘sprite’ and ‘swat’ are subclassed CCSprites that have been declared as a property using:

@property (nonatomic, assign) CCSprite *swat;
@property (nonatomic, assign) enemyClass *sprite; //enemyClass is a subclass of CCSprite
//note that they have also been synthesized

Do I need to change the attributes to get the collision detection working?

I have also tried the following code:

This returns update only:

- (void) update:(ccTime)dt{
NSLog(@"update");
if (CGRectIntersectsRect(self.sprite.boundingBox, self.swat.boundingBox)) {
    NSLog(@"detected");
}}

This returns ‘detected’ over and over, even when they are not colliding:

- (void) update:(ccTime)dt{
NSLog(@"update");
if (CGRectIntersectsRect(self.sprite.textureRect, self.swat.textureRect)) {
    NSLog(@"detected");
}}

In both sets of code, ‘update’ is logged, so the update is working correctly, it is just the if statement that is giving me the problem.

If you could give me any solutions to why this isn’t working, or any alternative ways to get it working, I’d be grateful. Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T16:58:31+00:00Added an answer on June 5, 2026 at 4:58 pm

    CGRectContainsRect returns true if second rectangle is contained in first. Are you sure you need “contains” check, not “intersects” (CGRectIntersectsRect) check?

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