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Home/ Questions/Q 8487611
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T21:17:42+00:00 2026-06-10T21:17:42+00:00

I am having trouble creating a PixelBuffer in OpenGL ESv2. If my config specifies

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I am having trouble creating a PixelBuffer in OpenGL ESv2.

If my config specifies EGL_WINDOW_BIT I can successfully call eglCreateContext. However, when using EGL_PBUFFER_BIT I am getting an EGL_BAD_CONFIG.

I am working with an embedded system where I will be calling OpenGL ESv2 to do some GPGPU. I do not have a windowing system to render to so I feel that I must use PixelBuffers. My rendering calls render directly to a FBO with an attached Texture2D as the color buffer.

I am out of ideas on what’s wrong with my configuration or how I can adjust it. Any advice would be great. Thank you.

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  1. Editorial Team
    Editorial Team
    2026-06-10T21:17:44+00:00Added an answer on June 10, 2026 at 9:17 pm

    I ended up writing a function to print out all my possible configurations. It turns out that even though glChooseConfiguration was returning GL_TRUE, it wasn’t returning a configuration.

    I wasn’t getting any configurations.

    OpenGL ES emulator apparently does not support PixelBuffers for OpenGL ES v2, only v1

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