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Home/ Questions/Q 6578133
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T15:43:55+00:00 2026-05-25T15:43:55+00:00

I am having trouble debugging my XNA application, using VS 2010 ultimate and XNA

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I am having trouble debugging my XNA application, using VS 2010 ultimate and XNA GameStudio 4.0.
When I set a breakpoint inside one of the Draw methods and the execution hits the breakpoint, the whole application freezes, goes “not responding” and I can’t switch to back to VS until I kill the process from Task Manager.
Is this innate to the way the Draw method works in XNA or am I doing something wrong?
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  1. Editorial Team
    Editorial Team
    2026-05-25T15:43:56+00:00Added an answer on May 25, 2026 at 3:43 pm

    You need to run XNA in windowed mode. This can be done with some code like this when you load the game:

    graphics = new GraphicsDeviceManager(this);     // "this" being your Game class
    graphics.PreferredBackBufferWidth = 1024;
    graphics.PreferredBackBufferHeight = 768;
    graphics.IsFullScreen = false;
    graphics.ApplyChanges();
    

    (edit: sorry for not reading the comments above)

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