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Home/ Questions/Q 3318392
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:42:01+00:00 2026-05-17T22:42:01+00:00

I am having trouble implementing a trackball rotation on OpenGL. When I rotate my

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I am having trouble implementing a trackball rotation on OpenGL. When I rotate my cube using the trackball rotation 90 degrees to the right along the X axis (dragging mouse left to right on screen) and then try rotating it dragging my mouse from the top to the bottom of the screen, I expect the cube to rotate along my perspective’s y-axis. Instead it rotates along ITS y-axis after rotation, rotating sideways from my perspective.

Can someone show me what I may be doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:42:02+00:00Added an answer on May 17, 2026 at 10:42 pm

    It sounds like you’re not using quaternions to represent the rotation. If you Google for “Arcball Graphics Gems” you should be able to find code by Ken Shoemake’s in Graphic Gems IV.

    Or, if you just want the code, go here.

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