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Home/ Questions/Q 7589431
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Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T20:09:27+00:00 2026-05-30T20:09:27+00:00

I am having trouble inserting an image on top of a paint method that

  • 0

I am having trouble inserting an image on top of a paint method that I’ve written. I want to have images overlap the paint method at certain coordinates.

My code:

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Polygon;
import javax.swing.JFrame;
import javax.swing.JPanel;

public class testguipaint {

    public static void main(String[] args) {
        testguipaint img = new testguipaint();
    }   
    public testguipaint() {
        JFrame frame = new JFrame();
        frame.add(crafting, BorderLayout.CENTER);
        frame.setSize(442, 284);
        frame.setLocationRelativeTo(null);
        frame.setResizable(false);
        frame.setVisible(true);
        frame.setDefaultCloseOperation(3);
    }

    static JPanel crafting = new JPanel() {
        public void paint(Graphics g) {
            Color darkGrey = new Color(153, 153, 153);
            g.setColor(darkGrey);
            g.fillRect(0, 0, 436, 252);
            Color lightGrey = new Color(198, 198, 198);
            g.setColor(lightGrey);
            g.fill3DRect(3, 3, 430, 246, true);
            g.setColor(darkGrey);
            g.fill3DRect(16, 16, 222, 222, true);
            g.fill3DRect(320, 78, 100, 100, true);
            g.fillRect(248, 121, 39, 12);
            Polygon triangle = new Polygon();
            triangle.addPoint(287, 103);
            triangle.addPoint(287, 151);
            triangle.addPoint(311, 127);
            g.fillPolygon(triangle);
            g.setColor(Color.white);
            g.fill3DRect(88, 16, 3, 222, true);
            g.fill3DRect(163, 16, 3, 222, true);
            g.fill3DRect(16, 88, 222, 3, true);
            g.fill3DRect(16, 163, 222, 3, true);
            //BufferedImage image = new ImageIO.read(new File("/minecraft jpeg's/Products/Bread.png"));
            //g.drawImage(image, 44, 191, null);
            //44, 191
        }
    };      
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T20:09:28+00:00Added an answer on May 30, 2026 at 8:09 pm

    not an answer how to overlay or overlap

    1) testguipaint should be TestGuiPaint more about Java Naming Conventions here or here

    2) Swing GUI rellated code should be wrapped into invokeLater(), more about in the Initial Threads

    3) for painting in Swing JComponents there is method paintComponent() instead of paint() method, more about in the 2D Graphics

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