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Home/ Questions/Q 6122663
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:55:31+00:00 2026-05-23T15:55:31+00:00

i am having trouble on designing the game loop in my flash as3 virtual

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i am having trouble on designing the “game” loop in my flash as3 virtual pond currently i have the following enter_frame loop. in my “pond” parent container, there will be arbitrary amount of “fish” objects and “food pellet” objects. currently in my loop function when two or more food is placed in near distance of the fish , the fish will not move does anyone know why this happens?

the below code is in my “Fish” class, updatePosition() merely tells the fish to swim around like a fish.

public function loop(e:Event):void
        {
            //getDistance(this.x - i.x, this.y - i.y)
            if(foodDroppedArray.length > 0)
            {

                for each (var i:Food in foodDroppedArray)
                {

                    if (getDistance(this.x - i.x, this.y - i.y) < 100)
                    {

                        this.moveToFood(i);

                    }else {
                        updatePosition();
                    }
                }

            }else 
            {
            updatePosition();
            }

        }
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  1. Editorial Team
    Editorial Team
    2026-05-23T15:55:32+00:00Added an answer on May 23, 2026 at 3:55 pm

    What you have here loops through the food array and for each item in that array it will either call ‘moveToFood’ or ‘updatePosition’ based on a distance condition. Presumably these two functions both control motion, and so they may be working against each other, in which case you would only see the last result of the loop being output.

    You probably want to break the loop when a suitable bit of food is discovered, and only call updatePosition in the event of no food items matching your condition.

    if(foodDroppedArray.length > 0)
    {
        for each (var i:Food in foodDroppedArray)
        {
             if (getDistance(this.x - i.x, this.y - i.y) < 100)
            {
                this.moveToFood(i);
                return;
            }
        }
        //this only calls when no food matches the condition 
        updatePosition();  
    } else {
        updatePosition();
    }
    
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