I am having trouble with the MVVM pattern and Commands in my WPF app. The problem is not so much the MVVM pattern, but more the stuff that is going on on my GUI. I’ll explain the situation:
My app can DoStuff to some files. I have a class with a function DoStuff(int limit). My user user interface has the following items:
- A
ButtonDoStuffBtnto start parsing. - A
TextBoxLimitTxtto fill in a limit. - A
CheckBoxLimitChkto enabled or disable the limit.
When you would “uncheck” LimitChk, then LimitTxt.Text = "" and LimitTxt.IsEnabled = false. When you would “check” LimitChk, then LimitTxt.IsEnabled = false again, but the text remains empty until you fill something in.
I have read many tutorials on Commands in WPF and MVVM but I just can’t seem to pour my case into that mold. The example I gave is actually just a small part of my UI, but I can’t seem to do this nicely either.
I keep running into questions like:
- Do I need two
CommandsforLimitChk(enable and disable) or just one (toggle)? - If I bind an
inttoLimitTxt, what happens if I make it empty and disable it? - Is it a clean way to just use
DoStuff(Int32.Parse(LimitTxt.Text))whenDoStuffBtnis pressed? - If I use two commands on
LimitChk, what happens with theCanExecute()function ofICommandthat determines whetherLimitChkis enabled?
So the main question is: How would the situation I described fit into a nice pattern using Commands in WPF?
Some links on WPF, Commands and MVVM i’ve looked at:
- http://www.devx.com/DevX/Article/37893/0/page/1
- http://msdn.microsoft.com/en-us/magazine/cc785480.aspx?pr=blog
- http://jmorrill.hjtcentral.com/Home/tabid/428/EntryId/432/MVVM-for-Tarded-Folks-Like-Me-or-MVVM-and-What-it-Means-to-Me.aspx
- http://msdn.microsoft.com/en-us/magazine/dd419663.aspx
What I understand so far is that I have to keep as much as possible out of the UI. Even stuff like UI influencing the UI. I.e. unchecking LimitChk disables LimitText. Still, I think I should keep a difference between UI related information and actions and stuff that actually has to do with the actual work that has to be done.
Just some high level thoughts, leaving out superfluous stuff like Color and alignment attributes, WrapPanels, etc.
Your ViewModel has a a couple properties:
Your XAML has CheckBox and TextBox definitions something like:
You’ll want to initialize ParseCommand something like this:
Now, let’s fill in that LimitTextIsEnabled property too:
Your
parseFilemethod would then pass the value of theLimitValueproperty to the logic doing the actual parsing.I declared the
LimitValueproperty as string here to avoid cluttering up the code with an explicit converter, or other validation code. You could choose to handle that “LimitValue is a valid int” verification/conversion in several different ways.Of course, I haven’t implemented this in its entirety, but I wanted to outline a pattern where you are not using Commands to update the state of the other widgets. Instead, bind those attributes to properties that are managed in your ViewModel.