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Home/ Questions/Q 714849
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:07:16+00:00 2026-05-14T05:07:16+00:00

I am implementing a checkers game board with python. Here is how I generate

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I am implementing a checkers game board with python. Here is how I generate the board structure as an [8][8] array:

 _matrix = []
 for i in xrange(8):
     _matrix.append( [' '] * 8 )


 for row in xrange(0, 8):
        for col in xrange(0, 8):
            if _darkQuad(row, col) == True:
                _matrix[row][col] = '#'
            else:
                _matrix[row][col] = '-'

def _darkQuad(row, col):
    return ((row%2) == (col%2))

def _printDebugBoard():
    for row in xrange(0, 8):
        for col in xrange(0, 8):
            print _matrix[row][col]
        print ''

This should do my board like:

 # - # - # - # -
 - # - # - # - #
 ...

But the result is:

- - - - - - - - 
# # # # # # # # 
- - - - - - - - 
# # # # # # # # 
- - - - - - - - 
# # # # # # # # 
- - - - - - - - 
# # # # # # # # 

What’s wrong?


UPD:
Hm, I didn’t think this will be important. I made my code easier but here is the exact code I use:

class gameSquare(object):
    def __init__(self):
        self.validSquare = False
        self.symbol = ''

    def printSymbol(self):
        print self.symbol,
-------
def _validateSquares(self):
    for row in xrange(0, 8):
        for col in xrange(0, 8):
            if self._darkQuad(row, col) == True:
                self._matrix[row][col].validSquare = False
                self._matrix[row][col].symbol = '#'
            else:
                self._matrix[row][col].validSquare = True
                self._matrix[row][col].symbol = '-'

--------
for i in xrange(8):
    self._matrix.append( [gameSquare()] * 8 )

-------
def _printDebugBoard(self):
    print ''
    for row in xrange(0, 8):
        for col in xrange(0, 8):
            self._matrix[row][col].printSymbol()
        print ''
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  1. Editorial Team
    Editorial Team
    2026-05-14T05:07:16+00:00Added an answer on May 14, 2026 at 5:07 am

    Update for newly posted code

    The problem is with the line:

    self._matrix.append( [gameSquare()] * 8 )
    

    This will create 8 references on each line to the same object. When you change one of them, it will actually change the whole row. To fix it:

    self._matrix.append( [gameSquare() for _ in xrange(8)] )
    

    End update


    Your code works for me. Only thing that needs fixing is:

    print _matrix[row][col],
    

    instead of:

    print _matrix[row][col]
    

    To avoid printing every character on a different line.

    I also had to reorder the functions to get the code to run (put _darkQuad at the top).

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