Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6358533
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T23:23:38+00:00 2026-05-24T23:23:38+00:00

I am implementing a game engine using OpenGL and wonder if it’s a good

  • 0

I am implementing a game engine using OpenGL and wonder if it’s a good idea to manually unload textures that are not used within a certain radius of the camera. It has been suggested to me for Android and OpenGL ES that it might be a good idea to load and unload textures on the fly as needed to save memory. Is this recommended for OpenGL ES and OpenGL? I am personally not convinced by the approach but I am curious as to when this will have benefits, if any, in the setting of OpenGL on a desktop PC and with OpenGL ES on a mobile phone.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T23:23:40+00:00Added an answer on May 24, 2026 at 11:23 pm

    It will depend on how many textures/the size of the textures you use in your game.

    I believe the magic number is minimum 10MB of texture memory, so if your textures use more than that people tend to use texture compression (phone compatibility issues here, some compression formats are proprietary, there’s a whole topic on this). You could unload textures when they aren’t being used but there will be a heavy cost when you reload them, so be aware of that.

    Generally speaking, you shouldn’t need to resort to this method though.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

What is a good architecture for implementing a real-time, multi-player Silverlight-based game that is
I'm currently implementing a script engine in a game I wrote using the C#
I'm implementing a tile engine for games using C++. Currently the game is divided
I have a Rails app implementing a game, so it's expected that a player
I'm designing GUI (graphical user interface) system for a game engine (C++). Idea is
I've been implementing this little game idea, which is (somehow?) similar to Conway's Game
I'm implementing a modular AI testing engine using the MVC pattern in python. So
I was trying to implement the Sorry! board game using C++ such that 4
I'm implementing a simple game for an assignment that would ideally run both on
I am implementing a browser based game with a small group of friends using

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.