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Home/ Questions/Q 8851653
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T13:12:26+00:00 2026-06-14T13:12:26+00:00

I am implementing shadow map in GLSL shader and got something like the attached

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I am implementing shadow map in GLSL shader and got something like the attached image. I am pretty sure as you can see the shadow for the left sphere is not correct. Can anyone point out why this is happening? This kind of shadow appears only for some particular view direction as I move the scene using mouse.

Glsl Shadow map with incorrect shadow

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  1. Editorial Team
    Editorial Team
    2026-06-14T13:12:28+00:00Added an answer on June 14, 2026 at 1:12 pm

    Looks like you aren’t rendering whole scene in the shadow map so part of the sphere doesn’t fit in. Fixing shadow camera(light source camera) properties should help you.

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