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Home/ Questions/Q 9128349
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T07:29:38+00:00 2026-06-17T07:29:38+00:00

I am in the middle of developing a game, which is targeted for Android,

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I am in the middle of developing a game, which is targeted for Android, iOS, Web.

User’s has to create an account to play the game, and he can use that account in any of the 3 above mentioned platform.

As user plays more, he can unlock/purchase new features (weapons) and I need to store the details of these purchases in a centralized database server. I am thinking of implementing this like

  • When user click unlock during game (in any of iPhone, Android or
    Web), a new web page is shown, where user can buy the feature using
    paypal or any other methods.
  • In mobile devices when user clicks unlock mobile version of this web
    page is shown in a web view
  • When user buys/unlocks a feature, the data is stored in centralized
    database.
  • In short I don’t want to use in app purchase on respective mobile devices.

My questions are these

  1. Anything in iTunes store/google play rules forbidding this kind of
    purchase/business? Will Apple/google objects to these?
  2. If Apple/Google does objects, then my only option is to use in
    app purchase
    . In that case, how can I implement a centralized
    feature unlock/purchase system which works across all platform? I
    don’t want my user to be annoyed because the weapon he bought in
    iPhone is not there when he plays in Web.
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T07:29:39+00:00Added an answer on June 17, 2026 at 7:29 am
    • Anything in iTunes store/google play rules forbidding this kind of purchase/business? Will Apple/google objects to these?

    With iOS, you can’t do this:

    a new web page is shown, where user can buy the feature using paypal
    or any other method

    Any purchase visble inside the app has to use IAP. So you could make purchases on other platforms available in the iOS version pretty easily.

    As for making purchases. Either you use IAP or you allow the option on your website. But don’t provide a link inside your app to the "Buy now" option on your website.

    Have a look at the Kindle app to see how you have to do it.

    • If Apple/Google does objects, then my only option is to use in app purchase. In that case, how can I implement a centralized feature unlock/purchase system which works across all platform? I don’t want my user to be annoyed because the weapon he bought in iPhone is not there when he plays in Web.

    With iOS, only the billing has to go through their servers. You can trigger downloads/events on your own server, so this isn’t a problem.

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