Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7159455
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T13:14:04+00:00 2026-05-28T13:14:04+00:00

I am in the process of developing a small game in DirectX 10 and

  • 0

I am in the process of developing a small game in DirectX 10 and C++ and I’m finding it hell with the various different types of strings that are required for the various different directx / win32 function calls.

Can anyone recommend which of the various strings are available are the best to use, ideally it would be one type of string that gives a good cast to the other types (LPCWSTR and LPCSTR mostly). Thus far I have been using std::string and std::wstring and doing the .c_str() function to get it in to the correct format.

I would like to get just 1 type of string that I use to pass in to all functions and then doing the cast inside the function.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T13:14:04+00:00Added an answer on May 28, 2026 at 1:14 pm

    Use std::wstring with c_str() exactly as you have been doing. I see no reason to use std::string on Windows, your code may as well always use the native UTF-16 encoding.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am in process of developing a small game where a space-ship travels through
I'm in the process of developing an android game. I have an activity that
I am in the process of developing a web application that consists visually of
I'm in the process of developing a Silverlight custom control that hosts a Flash
I am developing a small application that executes shell commands and displays the output
I am developing a small application that is going to serve as viewer (sort
I am in the process of developing a desktop application that needs a database.
I am developing a small game (in Java) for a coursework and the extension
I'm in the process of developing a site that will allow players of a
I am currently developing a small form for an order process. The form has

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.