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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T21:27:12+00:00 2026-06-16T21:27:12+00:00

I am instantiating an object with following code public Object ball; Instantiate(ball, hit.point ,

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I am instantiating an object with following code

public Object ball;

Instantiate(ball, hit.point , Quaternion.identity) ;

Where hit.point is a position and ball is a prefab I created, but unfortunately this prefab has a Position animation – jumping ball – and because of that as it animates it stays in animation’s position. I can’t even Translate it.

How can I move it or change animation somehow ?

enter image description here

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  1. Editorial Team
    Editorial Team
    2026-06-16T21:27:13+00:00Added an answer on June 16, 2026 at 9:27 pm

    There is more than one way to solve this problem, depending on your other goals/constraints if any.

    One simple approach is to separate this problem into two spaces, via the introduction of an empty parent node.

    If you construct..

    [Empty Parent Node]  (created dynamically)
     |- [Ball]           (created from your prefab)
    

    ..then you can still apply the animation to [Ball], now within a “local space” defined by [Empty Parent Node]. Further, you can now specify an arbitrary position for the parent node, which acts to place the ball overall.

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