I am interested in finding how many disks are on each peg at a given move in the towers of Hanoi puzzle. For example, given n = 3 disks we have this sequence of configurations for optimally solving the puzzle:
0 1 2
0. 3 0 0
1. 2 0 1 (move 0 -> 2)
2. 1 1 1 (move 0 -> 1)
3. 1 2 0 (move 2 -> 1)
4. 0 2 1 (move 0 -> 2)
5. 1 1 1 (move 1 -> 0)
6. 1 0 2 (move 1 -> 2)
7. 0 0 3 (move 0 -> 2)
So given move number 5, I want to return 1 1 1, given move number 6, I want 1 0 2 etc.
This can easily be done by using the classical algorithm and stopping it after a certain number of moves, but I want something more efficient. The wikipedia page I linked to above gives an algorithm under the Binary solutions section. I think this is wrong however. I also do not understand how they calculate n.
If you follow their example and convert the disk positions it returns to what I want, it gives 4 0 4 for n = 8 disks and move number 216. Using the classical algorithm however, I get 4 2 2.
There is also an efficient algorithm implemented in C here that also gives 4 2 2 as the answer, but it lacks documentation and I don’t have access to the paper it’s based on.
The algorithm in the previous link seems correct, but can anyone explain how exactly it works?
A few related questions that I’m also interested in:
- Is the wikipedia algorithm really wrong, or am I missing something? And how do they calculate
n? - I only want to know how many disks are on each peg at a certain move, not on what peg each disk is on, which is what the literature seems to be more concerned about. Is there a simpler way to solve my problem?
1) If your algo says Wikipedia is broken I’d guess you are right…
2) As for calculating the number of disks in each peg, is it pretty straightfoward to do a recursive algorithm for it:
(Untested, unelegant and possibly full of +-1 errors code follows:)
If you want effieciency, it should try to convert this to an iterative form (shouldn’t be hard – you don’t need to mantain a stack anyways) and find a way to better represent the state of the program, instead of using 6+ variables willy nilly.