I am learning C++, but I am confused about abstract class and concrete class. Some real world examples would be appreciated.
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
An abstract class is a class for which one or more methods are declared but not defined, meaning that the compiler knows these methods are part of the class, but not what code to execute for that method. These are called abstract methods. Here is an example of an abstract class.
This declares an abstract class which specifies that any descendants of the class should implement the draw method if the class is to be concrete. You cannot instantiate this class because it is abstract, after all, the compiler wouldn’t know what code to execute if you called member draw. So you can not do the following:
To be able to actually use the draw method you would need to derive classes from this abstract class, which do implement the draw method, making the classes concrete:
Now you can instantiate the concrete objects circle and rectangle and use their draw methods:
Now of course the question is, why would you want to do this? Couldn’t you just as well have defined the circle and rectangle classes and have done away with the whole shape class? You could, but then you wouldn’t be able to take advantage of their inheritance:
This code let’s you collect all your shapes into one container. This makes it a lot easier if you have a lot of shapes and many different shapes in your scene. For example we can now draw all the shapes in one go, and the code that does so doesn’t even need to know about the different types of shapes we have.
Now finally we need to know why the draw function of shape is abstract, and not just an empty function, i.e. why didn’t we just define:
The reason for this is that we don’t really want objects of type shape, they wouldn’t be real things anyway, they would be abstract. So it doesn’t make any sense to define an implementation for the draw method, even an empty one. Making the shape class abstract prevents us from mistakenly instantiating the shape class, or mistakenly calling the empty draw function of the base class instead of the draw function of the derived classes. In effect we define an interface for any class that would like to behave like a shape, we say that any such class should have a draw method that looks like we have specified it should.
To answer you last question, there isn’t any such thing as a ‘normal derived class’ every class is either abstract or concrete. A class that has any abstract methods is abstract, any class that doesn’t is concrete. It’s just a way to differentiate the two types of classes. A base class can be either abstract or concrete and a derived class can be either abstract or concrete: