Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 866577
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T09:49:50+00:00 2026-05-15T09:49:50+00:00

I am looking at some sample code in a book that creates a jittered

  • 0

I am looking at some sample code in a book that creates a jittered antialiasing effect by repeatedly rendering a scene (at different offsets) onto a offscreen texture, then using that texture to repeatedly draw a quad in the main view with some blend stuff set up.

To accumulate the color “correctly”, the code is setting the color like so:

glColor4f(f, f, f, 1);

where f is 1.0/number_of_samples, and then binding the offscreen texture and rendering it.

Since textures come with their own color and alpha data, what is the effect (mathematically and intuitively) that setting the overall “color” in advance achieves?

Thanks.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T09:49:51+00:00Added an answer on May 15, 2026 at 9:49 am

    The default texture environment is GL_MODULATE, this means that the vertex color (set with glColor) is multiplied with the texture color.

    So, mathematically, it does:

    fragmentColor = texColor / numberOfSamples (alpha = 1.0)
    

    Hope that explains it.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 492k
  • Answers 492k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Here you go. Hope this answers your question. <Window x:Class="StackOverflow.MainWindow"… May 16, 2026 at 10:25 am
  • Editorial Team
    Editorial Team added an answer import os print os.getcwd() For more details, check out the… May 16, 2026 at 10:25 am
  • Editorial Team
    Editorial Team added an answer mysql is a database server -- it doesn't have a… May 16, 2026 at 10:25 am

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Related Questions

I'm looking for some pointers on implementing Custom Events in VB.NET (Visual Studio 2008,
Looking for some direction here as I'm running into some migration problems. We have
I'm looking for a Java library that would allow me to marshal XML to
I'm looking for some recommendations on 'renting' a SMS processing gateway. Basically, (without going
I have some questions regarding read-write locks in POSIX Pthreads on a *nix system,
I'm looking for an easily maintainable and extendable design model for a script to
I was wondering if there was any tutorial that introduces 3D Graphics theory while
Firstly, I realise that this is a very similar question to this one: Which
I'm using jQueryUI and jQuery-tmpl, but I believe the advice I'm looking for is
I an issue that has me completely stumped. I am simply running a simple

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.