I am looking for a C++ library to triangulate and simplify 3D mesh. My 3D meshes are potentially huge (around 3 millions vertices). It should ideally be open source. Any idea?
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Here are some libraries I found:
1) CGAL
++ Does a lot of things;
— Licensing issues;
2) GTS
++ Open source and quite easy to use;
— Does less that CGAL
anymore ideas?