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Home/ Questions/Q 850289
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:14:27+00:00 2026-05-15T07:14:27+00:00

I am looking for a formula that will give me all of the Vector2

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I am looking for a formula that will give me all of the Vector2 Points within a certain radius given the center.

Essentially what I am trying to do is change the color of each pixel in a 256 x 256 texture that is within a certain radius from a specific pixel (Using the Unity3d Game Engine). Programming Language doesn’t really matter, as I can probably convert it to something I can use.

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:14:28+00:00Added an answer on May 15, 2026 at 7:14 am

    Let cx and cy be center x and center y, and r be the radius.

    r2 = r * r;
    for each dy = 0 ... r
        dx = 0
        while (dx*dx + dy*dy <= r2)
            within(cx+dx, cy+dy)
            within(cx-dx, cy+dy)
            within(cx+dx, cy-dy)
            within(cx-dx, cy-dy)
            dx++
    

    An optimization would be, not to reset dx to 0 in each iteration, but to some closer value right away.

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