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Home/ Questions/Q 6238935
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T11:18:10+00:00 2026-05-24T11:18:10+00:00

I am looking for a generic, reusable way to shuffle a std::vector in C++.

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I am looking for a generic, reusable way to shuffle a std::vector in C++. This is how I currently do it, but I think it’s not very efficient because it needs an intermediate array and it needs to know the item type (DeckCard in this example):

srand(time(NULL));

cards_.clear();

while (temp.size() > 0) {
    int idx = rand() % temp.size();
    DeckCard* card = temp[idx];
    cards_.push_back(card);
    temp.erase(temp.begin() + idx);
}
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  1. Editorial Team
    Editorial Team
    2026-05-24T11:18:12+00:00Added an answer on May 24, 2026 at 11:18 am

    From C++11 onwards, you should prefer:

    #include <algorithm>
    #include <random>
    
    auto rng = std::default_random_engine {};
    std::shuffle(std::begin(cards_), std::end(cards_), rng);
    

    Live example on Coliru

    Make sure to reuse the same instance of rng throughout multiple calls to std::shuffle if you intend to generate different permutations every time!

    Moreover, if you want your program to create different sequences of shuffles each time it is run, you can seed the constructor of the random engine with the output of std::random_device:

    auto rd = std::random_device {}; 
    auto rng = std::default_random_engine { rd() };
    std::shuffle(std::begin(cards_), std::end(cards_), rng);
    

    For C++98 you may use:

    #include <algorithm>
    
    std::random_shuffle(cards_.begin(), cards_.end());
    
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