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Home/ Questions/Q 6814011
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T20:38:14+00:00 2026-05-26T20:38:14+00:00

I am looking for a jquery script to implement the ease in and out

  • 0

I am looking for a jquery script to implement the ease in and out effect with hide/show div that is implemented on this site.

Here is my script on mouseover():

$("#box0").mouseover(function () {
    $("#lSection2").fadeIn(100);    
    $("#boxContent0").fadeIn(100);
});   
$('#boxContent0').mouseout(function() {
    $("#boxContent0").fadeOut(100);     
    $("#lSection2").fadeOut(100);
});

CSS:

.AdBox {
    width: 300px;
    height: 180px;
    border: 6px solid #fff;
    -webkit-border-radius: 5px;
    -moz-border-radius: 5px;
    -o-border-radius: 5px;
    border-radius: 5px;
    float: left;
    margin-right: 10px;
    margin-left: 10px;
}

.AdBoxl {
    width: 300px;
    height: 180px;
    border: 6px solid #666;
    float: right;
}

.boxContent div {
    width: 180px;
    padding: 10px;
    font-family: Arial, Helvetica, sans-serif;
    font-weight: bold;
    font-size: 16px;
    height: 120px;
    border: 4px solid #fff;
    float: left;
    margin-right: 10px;
    margin-left: 20px;
    -webkit-border-radius: 3px;
    -moz-border-radius: 3px;
    -o-border-radius: 3px;
    border-radius: 3px;
    background-color: #80634A;
}

#lSection2 {
    height: 120px;
    width: 100%;
    position: relative;
    top: 10px;
    padding-left: auto;
    padding-right: auto;
}

.boxContent {
    width: 970px;
    background-image: url(../images/gridtile.png);
    height: 150px;
    padding-top: 15px;
}

HTML:

mouse over or click to view details

Win Big
– Ipad
– Holiday
– 1 Year Spa Treatments

doesn’t seem to work please help.

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  1. Editorial Team
    Editorial Team
    2026-05-26T20:38:14+00:00Added an answer on May 26, 2026 at 8:38 pm

    You do not need a special plugin to do jQuery easing. You would simple include your chosen easing function into your jQuery like this. (I picked ‘easeOutCubic’ just as an example applied to all animations but each animation could also have its own.)

    $.easing.easeOutCubic = function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t + 1) + b;
    }
    
    $("#box0").mouseover(function () {
        $("#lSection2").fadeIn(100, 'easeOutCubic');    
        $("#boxContent0").fadeIn(100, 'easeOutCubic');
    });   
    $('#boxContent0').mouseout(function() {
        $("#boxContent0").fadeOut(100, 'easeOutCubic');     
        $("#lSection2").fadeOut(100, 'easeOutCubic');
    });
    

    See this answer for more details…

    jQuery.easing – easeOutCubic – emphasizing on the ease

    You can visually review some easing functions here…

    http://jqueryui.com/demos/effect/easing.html

    These are the corresponding functions. Just select and use the functions relevant to your project…

    swing: function (x, t, b, c, d) {
        return $.easing[$.easing.def](x, t, b, c, d);
    },
    easeInQuad: function (x, t, b, c, d) {
        return c*(t/=d)*t + b;
    },
    easeOutQuad: function (x, t, b, c, d) {
        return -c *(t/=d)*(t-2) + b;
    },
    easeInOutQuad: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t + b;
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInCubic: function (x, t, b, c, d) {
        return c*(t/=d)*t*t + b;
    },
    easeOutCubic: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t + 1) + b;
    },
    easeInOutCubic: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t + b;
        return c/2*((t-=2)*t*t + 2) + b;
    },
    easeInQuart: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t + b;
    },
    easeOutQuart: function (x, t, b, c, d) {
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeInOutQuart: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    easeInQuint: function (x, t, b, c, d) {
        return c*(t/=d)*t*t*t*t + b;
    },
    easeOutQuint: function (x, t, b, c, d) {
        return c*((t=t/d-1)*t*t*t*t + 1) + b;
    },
    easeInOutQuint: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
        return c/2*((t-=2)*t*t*t*t + 2) + b;
    },
    easeInSine: function (x, t, b, c, d) {
        return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
    },
    easeOutSine: function (x, t, b, c, d) {
        return c * Math.sin(t/d * (Math.PI/2)) + b;
    },
    easeInOutSine: function (x, t, b, c, d) {
        return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
    },
    easeInExpo: function (x, t, b, c, d) {
        return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
    },
    easeOutExpo: function (x, t, b, c, d) {
        return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
    },
    easeInOutExpo: function (x, t, b, c, d) {
        if (t==0) return b;
        if (t==d) return b+c;
        if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
        return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
    },
    easeInCirc: function (x, t, b, c, d) {
        return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
    },
    easeOutCirc: function (x, t, b, c, d) {
        return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
    },
    easeInOutCirc: function (x, t, b, c, d) {
        if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
        return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
    },
    easeInElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    easeOutElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    easeInOutElastic: function (x, t, b, c, d) {
        var s=1.70158;var p=0;var a=c;
        if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
        if (a < Math.abs(c)) { a=c; var s=p/4; }
        else var s = p/(2*Math.PI) * Math.asin (c/a);
        if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },
    easeInBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    easeOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    easeInOutBack: function (x, t, b, c, d, s) {
        if (s == undefined) s = 1.70158;
        if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    easeInBounce: function (x, t, b, c, d) {
        return c - $.easing.easeOutBounce (x, d-t, 0, c, d) + b;
    },
    easeOutBounce: function (x, t, b, c, d) {
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
        } else {
            return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
        }
    },
    easeInOutBounce: function (x, t, b, c, d) {
        if (t < d/2) return $.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
        return $.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
    

    Sidenotes:

    Your code is using mouseover and mouseout which could lead to erratic behavior due to how these events are fired. mouseover will fire multiple times while your mouse is over the item. mouseenter and mouseleave are much more stable. You could even use .hover() which automatically combines .mouseenter() and .mouseleave() into one method.

    And your animation duration of 100 is only one-tenth of one second. This is far too quick to be able to see any easing effect.

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