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Home/ Questions/Q 8382531
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T16:56:56+00:00 2026-06-09T16:56:56+00:00

I am looking for a method to find the best parameters for a simulation.

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I am looking for a method to find the best parameters for a simulation. It’s about break-shots in billiards / pool. A shot is defined by 7 parameters, I can simulate the shot and then rate the outcome and I would like to compute the best parameters.

I have found the following link here:
Multiple parameter optimization with lots of local minima
suggesting 4 kinds of algorithms. In the pool simulator I am using, the shots are altered by a little random value each time it is simulated. If I simulate the same shot twice, the outcome will be different. So I am looking for an algorithm like the ones in the link above, only with the addition of a stochastical element, optimizing for the 7 parameters that will on average yield the best parameters, i.e. a break shot that most likely will be a success. My initial idea was simulating the shot 100 or 1000 times and just take the average as rating for the algorithms above, but I still feel like there is a better way. Does anyone have an idea?

The 7 parameters are continuous but within different ranges (one from 0 to 10, another from 0.0 to 0.028575 and so on).

Thank you

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  1. Editorial Team
    Editorial Team
    2026-06-09T16:56:58+00:00Added an answer on June 9, 2026 at 4:56 pm

    At least for some of the algorithms, simulating the same shot repeatedly might not be neccessary. As long as your alternatives have some form of momentum, like in the swarm simulation approach, you can let that be affected by the outcome of each individual simulation. In that case, a single unlucky simulation would slow the movement in parameter space only slightly, whereas a serious loss of quality should be enough to stop and reverse the movement. Thos algorithms which don’t use momentum might be tweaked to have momentum. If not, then repeated simulation seems the best approach. Unless you can get your hands on the internals of the simulator, and rate the shot as a whole without having to simulate it over and over again.

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