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Home/ Questions/Q 9144665
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T10:19:29+00:00 2026-06-17T10:19:29+00:00

I am looking for a way to capture the complete canvas (including elements that

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I am looking for a way to capture the complete canvas (including elements that are moved outside the canvas) to an image. I am using the KineticJS library and I am aware of the toDataURL function. The problem is that the image is clipped to the canvas bounds.

As a workaround I thought to copy all elements on the canvas to a temporary hidden canvas which is big enough to fit all elements and then use the toDataURL function. I was wondering if there is a cleaner approach?

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  1. Editorial Team
    Editorial Team
    2026-06-17T10:19:30+00:00Added an answer on June 17, 2026 at 10:19 am

    Interesting problem. I like the temporary canvas idea. Also, you could just resize the main canvas, apply an offsetting translation to all child elements, capture the image, then reverse-translate and resize back. This wouldn’t be any more complex than copying to a hidden canvas. Plus, the single canvas approach would be more memory efficient.

    Just my 3 cents.

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