I am looking for an algorithm that distributes nodes on a plane, such that the edges are
all the same size. I think it is by Dijkstra, but I cannot remember.
Anyone heard of this algorithm?
I am looking for an algorithm that distributes nodes on a plane, such that
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In general this will be impossible. Effectively you want something similar to the finite pictures in tilings of the plane.
There are some simple cases – regular polygons and a few graphs which include joined polygons, but even something as simple as the complete graph for 4 points (tetrahedron) is impossible.
If you want something that tries to balance the impossible constraints, try graphviz and its neato program.