I am looking for efficent algorithm for checking if one point is nearby another in 3D.
sqrt((x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2) < radius
This doesn’t seem to be too fast and actually I don’t need such a big accuracy. How else could I do this?
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Square the distance, and drop the call to
sqrt(), that’s much faster:Of course, in many cases at least
radius * radiuscan be computed ahead of time and stored as e.g.squaredRadius.