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Home/ Questions/Q 8242879
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T21:19:03+00:00 2026-06-07T21:19:03+00:00

I am looking for fastest serialization method tiles in 2D world. Lets say the

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I am looking for fastest serialization method tiles in 2D world. Lets say the world is big and because computer can’t handle that much blocks loaded at the same time, so I splitted the world to chunks. BinaryFormatter seems to be slow. Is there any faster method, how to serialize the chunk object?

WChunk object structure

public class WChunk
{
    public int ChunkX;
    public int ChunkY;
    public SortedDictionary<WPoint, WTile> Tiles;
}

WTile object structure

public class WTile
{
    WPoint Location;
    int Data;
}
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  1. Editorial Team
    Editorial Team
    2026-06-07T21:19:05+00:00Added an answer on June 7, 2026 at 9:19 pm

    The fastest option I’m aware of is Protocol Buffers.

    There is a performance comparison here (thanks @Andrei)

    http://theburningmonk.com/2011/08/performance-test-binaryformatter-vs-protobuf-net/

    enter image description here

    .NET implementations

    http://code.google.com/p/protobuf-net/

    http://code.google.com/p/protobuf-csharp-port/

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