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Home/ Questions/Q 6226493
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T09:02:23+00:00 2026-05-24T09:02:23+00:00

I am looking into designing an application that can run on multiple platforms (i.e.

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I am looking into designing an application that can run on multiple platforms (i.e. windows, macintosh, android, iphone) but which all interact with data stored and processed on one central server.

Basically:
The server hosts state of world – including active clients, their entity within the world, and rules for rendering the world from the perspective of that entity.
Clients hold a reference to that entity and send requests to the server to update its state and retrieve the renderings based on their entity.

My strongest language above all is C# so I would prefer to write the server using that.

I know that I will need to develop my own sort of command syntax that can be be interpreted by the server and be universal to all clients. What I don’t know is much of anything about the practical implementation of coding the server, just the high-level idea of what is necessary.

Is the .Net sockets API usable with non-.Net socket clients? Is that even a valid question?

Basically I would like to know how best to send and receive data in a structured way, but a way that is independent of platform.

A sample of the data needed for a request would be something like

Entity: [Entity Name]
RequestType: [Request Type] (Lets say its an action command)
ActionType: [Action Type]
ActionProp1: [Action Property]
.
.

or

Entity: [Entity Name]
RequestType: [Request Type] (Lets say request render)
RenderDimX: [X Dimension of Render]
RenderDimY: [Y Dimension of Render]

I haven’t actually planned out the request syntax yet, so don’t criticize 🙂

This is just the kind of message I want to be sending from client to server.

So how do I set up a C# server to handle clients that will be sending these types of messages? Or am I going about this all wrong?

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:02:24+00:00Added an answer on May 24, 2026 at 9:02 am

    I ended up using sockets. The standardized protocols made it fairly easy.

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