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Asked: May 10, 20262026-05-10T23:06:13+00:00 2026-05-10T23:06:13+00:00

I am looking the fastest way to draw thousands of individually calculated pixels directly

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I am looking the fastest way to draw thousands of individually calculated pixels directly to the screen in an iPhone application that preforms extremely well.

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  1. 2026-05-10T23:06:13+00:00Added an answer on May 10, 2026 at 11:06 pm

    Most probably using OpenGL, something like:

    glBegin(GL_POINTS); glColor3f(...); glVertex3f(...); ... glEnd(); 

    Even faster would probably be to use vertex arrays for specifying the points.

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