I am looking to define a template class whose template parameter will always be an integer type. The class will contain two members, one of type T, and the other as the unsigned variant of type T — i.e. if T == int, then T_Unsigned == unsigned int. My first instinct was to do this:
template <typename T> class Range {
typedef unsigned T T_Unsigned; // does not compile
public:
Range(T min, T_Unsigned range);
private:
T m_min;
T_Unsigned m_range;
};
But it doesn’t work. I then thought about using partial template specialization, like so:
template <typename T> struct UnsignedType {}; // deliberately empty
template <> struct UnsignedType<int> {
typedef unsigned int Type;
};
template <typename T> class Range {
typedef UnsignedType<T>::Type T_Unsigned;
/* ... */
};
This works, so long as you partially specialize UnsignedType for every integer type. It’s a little bit of additional copy-paste work (slash judicious use of macros), but serviceable.
However, I’m now curious – is there another way of determining the signed-ness of an integer type, and/or using the unsigned variant of a type, without having to manually define a Traits class per-type? Or is this the only way to do it?
The answer is in
<type_traits>For determining the signed-ness of a type use
std::is_signedandstd::is_unsigned.For adding/removing signed-ness, there is
std::make_signedandstd::make_unsigned.