Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6686793
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T05:12:47+00:00 2026-05-26T05:12:47+00:00

I am making a 2D Java game and i’m trying to figure out how

  • 0

I am making a 2D Java game and i’m trying to figure out how to add basic “gravity”

my current code is this:

    public void checkCollision() {
    Rectangle player_rectangle = new Rectangle(player.getX(),player.getY(),32,32);

    for(Wall wall : walls) {

        Rectangle wall_rectangle = new Rectangle(wall.getX(), wall.getY(), 32,32);

        if(player_rectangle.intersects(wall_rectangle)) {

            player.yspeed = 0;

        } else {
            player.yspeed = 1;
        }
    }

For some reason my code just goes straight through the walls even if it is touching it. I want it to hit the wall if one is present beneath it and if there isnt then keep falling.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T05:12:47+00:00Added an answer on May 26, 2026 at 5:12 am

    you’re iterating over all your walls. If the wall intersected is not the last wall in the list, subsequent walls may reset your speed to 1. Break your loop when you detect intersection. Specifically:

    if(player_rectangle.intersects(wall_rectangle)) {
        player.yspeed = 0;
        break;
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm making a basic game in Java using the LWJGL Library via Netbeans. I've
I'm making a small game in Java and would like to add a Quake
I'm making a game in a java applet and I'm trying to optimise my
I'm making a fighting game in Java for a project and trying to get
I am making this small and simple game with Java, and when I start
I'm making a simple Android game written in Java. I have my activity... public
I am making a game in JAVA where I want to come up with
I am making a text based game in Java. I have a text field,
I'm currently writing a very basic Java game based on the idea of Theme
I'm making a 2D game in Java and one of the main issues causing

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.